![]() ![]() You have the ability to assign a nickname/alias to idols, so if you'd rather not play with Japanese names you can replace them. One of the things that we're also aiming to convey through gameplay is the idea of treating things like musical releases as promotional vehicles to expand your following and make yourself more appealing to advertisers (discussion of this starts around 5:45 in the KS video), and figuring out which promotional avenues appeal more to certain demographics (and how different demographics are worth more or less to advertisers). Scandal is a major theme of the game, but business management is the real substance of it.Īdvertising contracts and the negotiations that surround them are a part of the game (and, as you note, they're one of the major sources of revenue), this is something that's briefly touched on in the Kickstarter video at around the 8:20 mark. ![]() While some of the events in the game are based on real scandals, the game is more concerned with some of the more "mundane" issues in the industry that aren't really a single event that becomes object of press attention, like mental health issues, demanding or otherwise poor work conditions, bullying and cliques, and so on. It would really easy for us to have some stories that are "pulled from the headlines" and say, "look, we're talking about the scandals that affect the real industry," and we will be doing some of that, but our game is equally concerned with what happens in talent agencies when they're not making the headlines and having to deal with problems like a particular CD release bombing, or trying to make the unit economics on concert tickets make sense. ![]() Even unscrupulous businesses aren't engaged in unscrupulous behavior all (or even most) of the time it's often the case that people are concerned with managing the economy of a growing business empire, and make moral compromises along the way in the pursuit of that goal. Our pitch leads with talking about scandal because we feel it's what separates us from a lot of existing games that deal with the industry, but a lot the game's substance is based on the less sensational aspects of the industry: trying to maintain a profitable agency, figuring out how to appeal to different fan demographics, and so on. Idol Manager is, at its core, a business simulation.
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